
“Stylisation is a really important part of what we’re hoping to achieve with Mixer,” commented Epic Games product evangelist Galen Davis. In contrast to the photorealism for which Megascans is known, the demo shows the new Smart Material system added in Mixer 2020 in use to create a custom material suitable for use in a stylised-looking game. The first part of the webinar runs through Quixel’s history and its recent acquisition by Epic Games, so the first new features show up in the section on Mixer at 12:55 in the video. Quixel also showed off its R&D on a new Megascans pipeline for entire 3D trees, though that looks to be further away.ĭue in Mixer: new tools for creating stylised materials to retexture existing assets Megascans itself will get new modular 3D content and new scans based on drone footage.
#Quixel mixer roadmap plus#
Mixer will get support for multiple texture sets and the UDIM UV layout format, plus new features geared towards creating more stylised, painterly textures. The content was previewed during a webinar last week, the recording of which is embedded above. Quixel has previewed some of the new features coming up in its Megascans ‘ecosystem’, including the Megascans library of real-world 3D scan data and material-authoring tool Mixer. *You can reset the values of placement by clicking the Reset button.Posted by Jim Thacker See the new features due in Megascans and Quixel Mixer Adding or removing texture set targets does not affect the projection on other targets.Position gradient is calculated from one end of the model to the other.Box projection has one pivot for the entire model.Adding or removing target sets moves this pivot and re-projects all targets.Position gradient creates one gradient across the targeted sets.Box projection has one pivot shared by the targeted texture sets and scale / rotate from that.Position gradient creates one gradient per texture set.Box projection has one pivot per texture set and scales / rotates from that.Alignment: There are three ways to align the Box projection and Position Gradient which assists with Multiple Texture Sets.A scale of 1 means that the original scanned size is used.

#Quixel mixer roadmap full#
When placing a surface on a 3D model, the UV shells for that model will make seams very visible since the surfaces are made for full square UVs and not the specific UV islands of that mesh. Projecting textures of a layer onto a 3D model’s UVs from 6 directions. Rotate your layer smoothly at any angle.Offset Y moves your layer in the Y direction.Offset X moves your layer in the X direction.This placement lets you scale and rotate the material freely in the 0-1 UV space, which is very handy for decals and atlases. Rotate rotate the layer at 90-degree increments around the center pivot.Offset Y moves the layer in the Y direction.Offset X moves the layer in the X direction.Repetition Y allows you to repeat your layer in the Y direction.Repetitions X allows you to repeat your layer in the X-direction.It is a standard application of the textures on the mesh in the 0-1 UV space.

This placement allows you to scale, repeat, rotate and move your layer in the form of tiles. The Placement Settings allow you control over your layers to move, adjust, or project them as required.įor this, Mixer has three forms of placement options, which are explained below:
